﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Input_outdate : MonoBehaviour {

    public static DateTime outdate;
    // Use this for initialization
    void Start () {
        transform.GetComponent<InputField>().onValueChanged.AddListener(Changed_Value);
        transform.GetComponent<InputField>().onEndEdit.AddListener(End_Value);
    }
	
	// Update is called once per frame
	void Update () {
		
	}

    public void Changed_Value(string inp)
    {
        print("正在输入" + inp);
    }

    public void End_Value(string inp)
    {
        print("输入完成" + inp);
        outdate = Convert.ToDateTime(inp);
    }
}
